Mar 28, 2006, 03:16 AM // 03:16 | #1 |
Krytan Explorer
Join Date: Oct 2005
Profession: W/R
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Round off question
1. If my shield has 20% reduction cripple duration and I am hit by a 11 sec cripple (8.8s), do I have 8 sec final or 9 sec cripple? what about the value falls on 8.5?
2. Do my damage round off in the final stage or round off in each step of calculation? |
Mar 28, 2006, 04:04 PM // 16:04 | #2 |
Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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I know that everything in the game rounds down and does not round up.
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Mar 29, 2006, 07:48 PM // 19:48 | #3 |
Krytan Explorer
Join Date: Oct 2005
Profession: W/R
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BUMP, looking for some more opinion
And yes when I do a unid weapon test, I found that 14% and 15% give the same damage (97) on low level mob, so I wonder if it rounds down since damage is not over 100, that means even 0.9 damage wouldn't round up, or Case2: the damage actually rounds up, the damage made no difference just becasue before adding the 15%, the damage was decimal, so that the damage would be something like 97.4 against 96.5 If everything is rounded up instead of rounding down, then 19% enchantment and 20% could make a significant difference, 14% and 15% weapons also make a difference. If everyone is rounded down, they make no difference. Last edited by ophidian409; Mar 29, 2006 at 08:00 PM // 20:00.. |
Mar 31, 2006, 02:17 PM // 14:17 | #4 |
Krytan Explorer
Join Date: Oct 2005
Profession: W/R
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no one else know?
Last edited by ophidian409; Mar 31, 2006 at 02:59 PM // 14:59.. |
Mar 31, 2006, 06:31 PM // 18:31 | #5 |
Frost Gate Guardian
Join Date: Jan 2006
Location: 3rd rock from sun out of eight?
Profession: W/N
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This is a very good question ....can we get a definative answer on this.
A 19 to 20 enchant can make a difference of a second or more on many enchants. Also damage if it rounds up would make a 12% as good a 15% on some weapons. |
Mar 31, 2006, 11:43 PM // 23:43 | #6 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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I was under the impression that durations truncate not round
16.9 seconds becomes 16 seconds with things like energy it does keep decimal places if blood ritual runs out at 16.5 energy you are .5 closer to getting 17 |
Apr 01, 2006, 03:03 AM // 03:03 | #7 | |
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
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Apr 01, 2006, 05:26 AM // 05:26 | #8 | |
Krytan Explorer
Join Date: Oct 2005
Profession: W/R
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Quote:
1) attribute and damage relation, 2) target armor and penetration When you finish the attribute calculation you have a dilemma how u round off the damage from the first part to put into the 2nd part. And I want to say the calculation of the "preset +35% ideal weapon" doesn't make sense since idea damage should be 1*1.15*1.2 = 1.38 |
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Apr 01, 2006, 05:35 AM // 05:35 | #9 |
Krytan Explorer
Join Date: Oct 2005
Profession: W/R
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So here is a summary of my questions:
1) energy : rounds up 2) enchant: round down 3) weapon dmg: ? 4)shield condition: ? 5) multiple rounding: ? |
Apr 02, 2006, 06:58 AM // 06:58 | #10 |
Krytan Explorer
Join Date: Oct 2005
Profession: W/R
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bump .
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Apr 03, 2006, 07:11 PM // 19:11 | #11 |
Krytan Explorer
Join Date: Oct 2005
Profession: W/R
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bump again
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