> Forest of True Sight > Questions & Answers Reload this Page Round off question
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Old Mar 28, 2006, 03:16 AM // 03:16   #1
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Default Round off question

1. If my shield has 20% reduction cripple duration and I am hit by a 11 sec cripple (8.8s), do I have 8 sec final or 9 sec cripple? what about the value falls on 8.5?

2. Do my damage round off in the final stage or round off in each step of calculation?
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Old Mar 28, 2006, 04:04 PM // 16:04   #2
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I know that everything in the game rounds down and does not round up.
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Old Mar 29, 2006, 07:48 PM // 19:48   #3
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BUMP, looking for some more opinion

And yes when I do a unid weapon test, I found that 14% and 15% give the same damage (97) on low level mob, so I wonder if it rounds down since damage is not over 100, that means even 0.9 damage wouldn't round up,

or

Case2:

the damage actually rounds up, the damage made no difference just becasue before adding the 15%, the damage was decimal, so that the damage would be something like 97.4 against 96.5


If everything is rounded up instead of rounding down, then 19% enchantment and 20% could make a significant difference, 14% and 15% weapons also make a difference. If everyone is rounded down, they make no difference.

Last edited by ophidian409; Mar 29, 2006 at 08:00 PM // 20:00..
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Old Mar 31, 2006, 02:17 PM // 14:17   #4
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no one else know?

Last edited by ophidian409; Mar 31, 2006 at 02:59 PM // 14:59..
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Old Mar 31, 2006, 06:31 PM // 18:31   #5
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This is a very good question ....can we get a definative answer on this.
A 19 to 20 enchant can make a difference of a second or more on many enchants.
Also damage if it rounds up would make a 12% as good a 15% on some weapons.
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Old Mar 31, 2006, 11:43 PM // 23:43   #6
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I was under the impression that durations truncate not round
16.9 seconds becomes 16 seconds

with things like energy it does keep decimal places
if blood ritual runs out at 16.5 energy you are .5 closer to getting 17
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Old Apr 01, 2006, 03:03 AM // 03:03   #7
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Quote:
Originally Posted by boxterduke
I know that everything in the game rounds down and does not round up.
People say this left and right, but a simple check with an ele in the Isle of the Nameless disproves it. While some things might round down, damage dealt most certainly rounds to the nearest. Whether it rounds once at the end, or multiple times at each step of the calculations I have no idea. I would lean towards once at the end, so long as you're using the full equation from the combat mechanics guide here on guru.
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Old Apr 01, 2006, 05:26 AM // 05:26   #8
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Quote:
Originally Posted by Jenosavel
People say this left and right, but a simple check with an ele in the Isle of the Nameless disproves it. While some things might round down, damage dealt most certainly rounds to the nearest. Whether it rounds once at the end, or multiple times at each step of the calculations I have no idea. I would lean towards once at the end, so long as you're using the full equation from the combat mechanics guide here on guru.
The calculator on guru actually split the damage calculation into several parts
1) attribute and damage relation, 2) target armor and penetration
When you finish the attribute calculation you have a dilemma how u round off the damage from the first part to put into the 2nd part.

And I want to say the calculation of the "preset +35% ideal weapon" doesn't make sense since idea damage should be 1*1.15*1.2 = 1.38
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Old Apr 01, 2006, 05:35 AM // 05:35   #9
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So here is a summary of my questions:

1) energy : rounds up
2) enchant: round down
3) weapon dmg: ?
4)shield condition: ?
5) multiple rounding: ?
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Old Apr 02, 2006, 06:58 AM // 06:58   #10
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bump .
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Old Apr 03, 2006, 07:11 PM // 19:11   #11
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bump again
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